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Apparently, micromanaging was part of the fun.
#XENONAUTS BASE COST FREE#
They wanted to free the player from the "tedious micromanagement". Storage room has unlimited capacity, basic ballistic weapons cost nothing etc. inventory management, selling of loot, equipping interceptors, upgrades of weapons. can open/close doors without walking thru them The so-so things: - many small details where streamlined, e.g. if you are right behind a tree, you will shoot thru it easily while it will block shots of the enemy). graphics of the xenopedia - more types of terrain objects which provide partial cover (which works like it should, e.g. controls are much easier (especially compared to "instant scrolling" you get when playing XCom: UFO Defense, which was a DOS game, on fast modern computers - where you'd have to exit to battlefield map overview to move camera) - 2D air combat where you can sometimes win by manually controlling the planes even if the enemy ships were stronger and would win on autoresolve) - you can airstrike crash sites for smaller cash reward if your chopper is too far away - can see the line your shot will fly along and percentages about what things may block it! - shield which is a must for earlier missions. why invasion starts with small UFOs, why laser weapons have similar types like the ballistic ones and many other). The good: - music is excellent - excellent writing! Also, the descriptions are very logical (e.g. The This remake of XCom is the closest one to the original, yet it still changes some things, and the changes are a mix of good and bad. This remake of XCom is the closest one to the original, yet it still changes some things, and the changes are a mix of good and bad. Absolute try for every fan of the old series. For me is a plain 10/10 also considering it is and indie game.
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Base management is quite intricate due to a menu system I really do not love that much, but it is still playable without great difficulty.
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Ground combat is simply great, the AI is sufficiently smart to even surprise you, sometimes, and that's really appreciated for a game like this. Aerial fights are often quite difficult but entertaining (only con: waiting time during retreat). It does give you the right sensation of alien invasion, it is really hard to manage every ufo in sight and succeed. The game itself is really well done, in mostly every aspect.
#XENONAUTS BASE COST SERIES#
My love to the old series is even bigger now, thanks to Xenonauts and its incredible fidelity to the original game. Everything here is in place and working, something (aka aerial fights, just to tell one) is even better than the original, if it could be possible! Now that I'm grown up and I understand what tactics mean, playing this game make me desire to come back in time and play the old series the way I'm playing Xenonauts now. It is clear that the developers have vastly played the old series and have absorbed the real nature of it. Xenonauts is just another remake, but this time it is the right one. None of the later versions was as deep as the old ones, and this is plain truth. X-Com: Enemy Unknown and its successors were a very complex but still very engaging type of game. Since I'm one of the few lucky players that have played (and loved, despite I was just a kid) the original series the time it was released, it is well-known that all later remakes never really succeed to reach the quality (or even the game type) of the original. First thing first, I must say there are lots of x-com remakes out there. I've decided to wait for the final version before writing anything about it because despite the long time it took to be finished, it really deserves to be evaluated in its final shape. I've decided to wait for the final version before writing anything about it Here we are, finally writing the proper review for this game. Here we are, finally writing the proper review for this game.
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